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Unwrella polycount
Unwrella polycount







unwrella polycount

It doesn't respond very well to poly models, even ones that do happen to have the right topology. But at the end of the day, it's still just a rectangle in 2D, one contiguous surface.įor this reason (and others), the Maya sculpty exporter was designed to work with NURBS source models.

unwrella polycount

You take a simple two-dimensional rectangle, and you fold it, twist it, bend it, or otherwise deform it in 3D space, to look like a more complicated shape. Making sculpties is analogous to origami. Sculpties use singularly planar topology. There's no way to make a sculpty from a default polygonal cube. (Read the instructions before you watch the video, since the video is not narrated.) You can find instructions to get you started creating a sculpty-compatible cuboid in the third post of this thread: (or in any of the other gazillion threads where I posted it, back when sculpties were more relevant than they are now.) There's also a video, in post 6, of that same thread. If you really, really, really want it to be a sculpty, you're going to have to start all over again, and make it with sculpty-compatible geometry and mapping. Upload it as a mesh model instead, and it'll work fine as is. The UV layout appears to be that Maya's default polygonal cube. From your picture of the sculpt map, it's obvious that your model is not actually a sculpty.









Unwrella polycount